I've got a White Court Vampire who's into Free Love and an idea for a Wizard, but beyond that, I'm. Dresden Files dresdenfilesrpg thegamemistress. Astral Projecting Minor Ability Character LSD Wizard.
Contents [] Alertness: Attention!: You have been trained to follow orders instantly in combat. When in a physical conflict, you may replace your initiative with that of a friendly character with this stunt. The Advantage Of Familiarity: There are benefits to knowing a place really well. Pick a location or a small neighbourhood. Add 1 to any roll made to notice or investigate something unusual in this area. Sentry: You have the ability to wait, devoting your full effort to watchfulness, for hours on end. Add two to your Alertness skill as long as you stand and watch.
Wily: Your survival depends on quickly assessing your surroundings for threats and resources. You may use your Alertness skill instead of your Investigation skill to search an area, but you won't necessarily understand what you've found. Athletics: Sportsman: Sports are your life. Pick a sport.
You may use Athletics with a +2 bonus to play that sport. Ball Toss: Throwing a basketball isn't very different from throwing a knife. Use Athletics to wield thrown weapons. You do not get any bonus from speed powers for these attacks.
Reading the Line of Fire: You can tell where the bullets will go before the trigger is pulled. Increase your athletics skill by 2 when using it to dodge gunfire. Burglary: Security Expert: Knowing how to case a place means that you know how to protect a place against other people with the same idea. You may use your Burglary skill to perform blocks blocking the future use of Burglary against the same target as long as you have a chance to correct the security flaws that you notice. Five-Fingered Discount: Why buy what you can steal? You may use your Burglary skill instead of your Resources skill to “buy” things. Everything “bought” this way has the aspect “Stolen Property”.
Specialized Criminal: Thieves have specialties, just like scientists. Pick a type of thing that can be burgled (eg. Banks, apartments).
Add two to your Burglary skill when using it against that type of thing. Contacts: Absolute Authority: You are good at being in charge.
Add two to your Contacts skill as long as you are in a position of authority over those you intend to contact. Friends Everywhere: Your network of contacts extends around the world. You never receive a penalty to your contacts skill due to an unfamiliar area. Chain of Command: You are a soldier, and other soldiers answer to you. Add two to your Contacts skill when using it to deal with other soldiers. The Boss: People do what you say. Add a new trapping to Contacts, called Employment.
You may use this trapping to find obedient subordinates in a particular category, chosen when you take this stunt. Minions: (Requires The Boss) You have some loyal henchmen.
You may use your Contacts to declare that they are present at any time, with a difficulty determined by the situation and the quality of your henchmen. My Buddy Has One Of Those: Your friends are very willing to let you borrow whatever you need. You may use Contacts instead of Resources for equipment purchases.